Here is the description to it.
You may know some of these terms, but if you don't, I'll clarify to you of what they are and what they do. Here are the proper definition for each of them.
What the model(s) have already:
Geometry: A broad term that covers anything to do with vertices, polygons, meshes, triangles and the associated operations done on them in the 3D applications.
Polygons: Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model.
Textures: Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model.
What the model(s) are lacking:
Animated: Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways.
Materials: Materials are substances or components with certain physical properties which are used as inputs to production or manufacturing.
Jointed: Generally discs are inserted at each arm, leg and at the neck allowing movement.
Bones (Goes with Joints): Rigid connective tissue that makes up the skeleton of vertebrates.
So basicly, the model(s) has no bones, meaning its not rigged. That means that you are unable to move any of the parts of the body at all, without placing the bones and joints together into the model. There is also no animations for it, meaning that there is no special movement designed for the character to do. Lets say that if I created a model without any bones or animation. Basically, it doesn't move any of its legs, arms, etc. when moving or doing something. So it's just standing still. Although animations and bones can be placed into the model, it would take alot of work to create the model to move around freely in a modeling program and then create animations so they can be used in either a game or an animated movie.
Basically, the model is just like a rock, it doesn't move a muscle or any of the parts. It's just basically a statue with clothes on it that can't be used in anything, except for to look at.
Is it worth the price? No. It would take alot of work to even animate these model(s) for making still images, let alone an animation. It can take years of practice, depending on the time and effort a person takes to practice and learn how to do it properly.